6/20/2023 0 Comments Ark statcalcV = (B * ( 1 + Lw * Iw * IwM) + Ta * TaM) * (1 + TE * Tm * TmM) * (1 + Ld * Id * IdM) The tool also has a file that contains all the values discussed above for most of the creatures (the newest may be missing).Ī Rex has the following values for healthĪssuming that the Rex has 5 levels on health in the wild (Lw = 5), was leveled up 12 times after taming in health (Ld = 12) and was tamed with a taming effectiveness of 82% (TE = 0.82). To find out how many levels a creature has spend in wild levels (or in domesticated levels, if you forgot this), you can use this tool to extract them and see what values their offspring can inherit. Then every level you level the creature up increases that stat again, making the final value (V, that you see on the creature) to The stat-values can be increased then according to Vpt = (Vw × TBHM + Ta × TaM) × (1 + TE × Tm × TmM)įor bred creatures there is the possibility to add an imprinting-bonus by interact with the creature during its growing. After these are applied, the additive taming bonus is added, then the multiplicative taming-bonus is applied, making the value post-tamed (Vpt): ![]() The value you can see before taming Vw (Value wild) is the first part of that equation without the additive taming-bonus:Īfter taming, dependant on the taming effectiveness (TE), the creature gets bonus levels, changing the value of Lw (the levels in the wild). V = ( B ∗ ( 1 + L w ∗ I w ∗ I w M ) ∗ T B H M ∗ ( 1 + I B ∗ 0.2 ∗ I B M ) + T a ∗ T a M ) ∗ ( 1 + T E ∗ T m ∗ T m M ) ∗ ( 1 + L d ∗ I d ∗ I d M ) Explanation of the parts ![]() The final value V of that stat (as seen in-game) is: The imprinting bonus is scaled by the global variable (default: 1) ![]() IdM as property PerLevelStatsMultiplier_DinoTamed.TmM as property PerLevelStatsMultiplier_DinoTamed_Affinity.TaM as property PerLevelStatsMultiplier_DinoTamed_Add.Three of the four modifiers can be found in the TestGameMode.uasset file located in Game/PrimalEarth/CoreBlueprints/ Increase per domesticated level modifier Following variables are global and can be configured by the player:
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